Galactrex Studios · Independent game studio

We make the whole thing.

We write the engine, build the world, and score it ourselves. Nothing here is borrowed. One game out now, two more being built.

Our own engineMusic scored in houseTwo games in developmentIndependent since 2020
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The game

Sorry in advance.

Out now on Steam and Epic

A party game where someone always goes too far. Fill the blanks, judge the answers, rack up points. Secret rules run the table, and your friends will show you who they really are.

Mode
Party card game. Fill the blanks, judge the answers.
Online
Lobbies and voice chat. Bots that read the prompt before they answer.
The Grimoire
Curses, secret rules, and a verdict nobody agrees with.
Also
A full chess mode, because we could not help ourselves.
Inside the game
Match in session
Match in session
An ornate table, a wheel of judgement, secret rules, and friends about to surprise you. Straight from the build.
Skip
SkipPower-up
Picking the winner
Picking the winnerRound end
Endgame
EndgameResult
The Grimoire
Mercy
The Grimoire

Mercy

No curse this round. The table breathes.

Banishment
The Grimoire

Banishment

One answer is cast out, unseen.

Condemned
The Grimoire

Condemned

A secret rule decides who pays.

What is nextTwo games. No titles yet, and no, we will not tell you
In development · Built on Asterion

Something darker.

Gothic, mean, and built to make you complicit. It runs on our own engine, which is the whole reason it can do what it does. That is all we are saying for now.

In development

Something kinder.

Slow, warm, and quiet. Somewhere to spend an evening instead of surviving one. Same studio, opposite instinct. Nobody dies in this one. We checked.

The engine

We wrote our own engine.

A studio our size is supposed to take an engine off the shelf and live with whatever it gives them. We wanted the game to decide what the tech does, not the other way round. So we built Asterion.

AsterionOur game engine · in use now

The darker of our two new games is being built in it. Not a tech demo, the actual game. It is small, it is fast, and there is nothing in it we do not use.

Sound firstShared DNA with Zenith

Audio is a system in Asterion, not a folder of files bolted on at the end. That is what happens when the people writing the engine also run the label.

Our own engine. Our own DAW. A record label and a game. Nobody asked us to do it this way.

It is slower. It is also the whole point.
How we workThree things we actually do, not three things we believe
01
We cut things we like
Games die from too many ideas, not too few. We kill features that already work, and it improves the game every single time, which is annoying.
02
Music is half the game
The score gets written while the game is being built, by the same people who run the label. It is the entire reason both live under one roof.
03
We own our bugs
Shipping is the middle of the project, not the end. Our patch notes say plainly what broke, including the ones we are not proud of.
Developers

Got a game you want published?

We have shipped through Steam and the Epic Games Store, and we know what that actually takes: store pages, builds, ratings, the lot. Bring us something you believe in and we will tell you straight whether we can help. A yes is rare. A straight answer is not.

Pitch us a game
Pitches & publishing[email protected]A build we can play beats a deck every time. We answer within two working days.
Partnerships & investment[email protected]The studio, the label, or the whole group. These go straight to the founder.
What to send
  • A build we can play, even a rough one.
  • What is done, and what is not.
  • How long you think it still needs.
  • What you want from us: money, publishing, or both.
You keep your rights. We put that in writing before anything starts.