
Mercy
No curse this round. The table breathes.
We write the engine, build the world, and score it ourselves. Nothing here is borrowed. One game out now, two more being built.
A party game where someone always goes too far. Fill the blanks, judge the answers, rack up points. Secret rules run the table, and your friends will show you who they really are.





No curse this round. The table breathes.

One answer is cast out, unseen.

A secret rule decides who pays.
Gothic, mean, and built to make you complicit. It runs on our own engine, which is the whole reason it can do what it does. That is all we are saying for now.
Slow, warm, and quiet. Somewhere to spend an evening instead of surviving one. Same studio, opposite instinct. Nobody dies in this one. We checked.
A studio our size is supposed to take an engine off the shelf and live with whatever it gives them. We wanted the game to decide what the tech does, not the other way round. So we built Asterion.
The darker of our two new games is being built in it. Not a tech demo, the actual game. It is small, it is fast, and there is nothing in it we do not use.
Audio is a system in Asterion, not a folder of files bolted on at the end. That is what happens when the people writing the engine also run the label.
Our own engine. Our own DAW. A record label and a game. Nobody asked us to do it this way.
It is slower. It is also the whole point.We have shipped through Steam and the Epic Games Store, and we know what that actually takes: store pages, builds, ratings, the lot. Bring us something you believe in and we will tell you straight whether we can help. A yes is rare. A straight answer is not.