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Galactrex Studios · Independent game studio

We make the whole thing.

The engine, the world and the score. One game out now, two more in the build.

Problematic

The game

Problematic

A party game where someone always goes too far. Fill the blanks, judge the answers, rack up points. Secret rules run the table, and your friends show you who they really are.

Play it on SteamEpic GamesThe full game page

Mode
Party card game. Fill the blanks, judge the answers.
Online
Lobbies and voice chat. Bots that read the prompt before they answer.
The Grimoire
Curses, secret rules, and a verdict nobody agrees with.
Also
A full chess mode, because we could not help ourselves.

Our own engine. Our own DAW. A label and a game. Nobody asked us to do it this way.

What is next

Two games. No titles yet.

In development · Built on Asterion

Something darker.

Gothic, mean, and built to make you complicit. It runs on our own engine, which is the whole reason it can do what it does. That is all we are saying.

In development

Something kinder.

Slow, warm and quiet. Somewhere to spend an evening instead of surviving one. Nobody dies in this one. We checked.

The engine

We wrote our own engine.

A studio our size is supposed to take an engine off the shelf and live with it. We wanted the game to decide what the tech does. So we built Asterion.

Asterion, in use now.

The darker of the two new games is being built in it. Not a tech demo: the actual game. Small, fast, and nothing in it we do not use.

Sound first.

Audio is a system in Asterion, not a folder bolted on at the end. That is what happens when the people writing the engine also run the label.

We own our bugs.

Shipping is the middle of the project. Our patch notes say plainly what broke, including the ones we are not proud of.

Got a game you want published?

We have shipped through Steam and the Epic Games Store and know what it takes: store pages, builds, ratings, the lot. A build we can play beats a deck. A yes is rare. A straight answer is not.

Pitches and publishing
[email protected]We answer within two working days.
Partnerships and investment
[email protected]The studio, the label, or the whole group.